Category Archives: Illusions

Flash-Grab

With PATRICK CAVANAGH

Motion undershoot. Bar rotates through 180°, from 12 to 12 o’clock.  But it appears to move only from 1 to 11 o’clock.

[quicktime width=”600″ height=”400″]http://anstislab.ucsd.edu/files/2012/11/movie-1.mov[/quicktime]height=”400″]http://anstislab.ucsd.edu/files/2012/11/movie2.mov[/quicktime]

 

Same as the ring but for linear motion. Red and green bars are in the same position but appear to be offset. Try tracking them with your eyes; your eyes feel as if they move, but they really don’t!!

[quicktime width=”600″ height=”400″]http://anstislab.ucsd.edu/files/2012/11/WonkyCross.mov[/quicktime]

Same idea here! Right-angled cross looks wonky because moving sector edges shift the cross arms more than moving middles of sectors.

Reverse Phi

 

The four spots move back and forth in exact synchrony, in the direction shown by the arrow.  The two upper spots are correctly seen as moving in the direction of the arrow.  However, the two lower spots change their polarity between black and white as they shift.  These are perceived as moving backwards, toward the earlier stimulus and opposite to the true displacement.  This is reverse phi.  It is consistent with Ted Adelson’s motion energy model (JOSA 1985).

Both movies are identical and both rotate clockwise.  But in the right movie the dots are black and white on alternate frames, and appear to rotate counterclockwise.  This is reverse phi (Anstis 1970: Anstis & Rogers 1975), in which the motion energy does go counterclockwise.
Gaze at the centre of each movie for 20s, then stop the movement.  Which way does the movement aftereffect go?  CCW in the left-hand movie of course.  But CW in the right-hand movie, appropriate to the perceived motion direction, not to the physical dot displacements.
This shows that reverse phi does adapt neural motion detectors; possibly in brain area MT (V5).

In this reverse phi movie, made by PATRICK CAVANAGH, the spokes reverse their polarity on every movie frame.  Thus the inner ring actually steps counterclockwise (track a spoke with your eyes to check this) but it seems to rotate clockwise.  The opposite is true for the outer ring.  Adapt to the motion for 20s, then stop the motion (by clicking twice on the central fixaton spot).  In the motion aftereffect, the outer ring appears to move CW and the inner rinig CCW — appropriate to the illusory reverse phi, not to the physical displacement.

Four-Stroke Cycle

Each little disk is a four-frame movie, all with the same face, in a sequence positive-positive-negate-negative.  Gaze at the central fixation point for ~30w, then click on the same fixation pout.  The motion will stop and you will see a strong motion aftereffect in each disk.  So the four-stroke cycle is stimulating low-level cortical motion detectors.

Obama seems to move to the left and Trump seems to move to the right.  Neither changes his average position.

Vertical four-stroke drift:  Currencies

Rotating landmarks

[quicktime width=”600″ height=”400″]http://anstislab.ucsd.edu/files/2012/11/S1.mov[/quicktime]
Expansion/contraction
[quicktime width=”600″ height=”300″]http://anstislab.ucsd.edu/files/2012/11/S2-1.mov[/quicktime]
Vertical movement
[quicktime width=”600″ height=”300″]http://anstislab.ucsd.edu/files/2012/11/S3-1.mov[/quicktime]
Horizontal movement
[quicktime width=”600″ height=”300″]http://anstislab.ucsd.edu/files/2012/11/S4-1.mov[/quicktime]
Rotation

Each movie is four frames long, in the sequence positive-positive-negative-negatives.

All Kinds of Motion

When the black and white bars switch places, on a dark surround (left) the white bar appears to jump, but on a light surround (right) the black bar appears to jump. The bar with the higher contrast wins out. The mid-grey at which the motions balance is the arithmetic (not geometric) mean of the black & white, suggesting linear, not logarithmic processing of luminance. (Anstis & Mather, Perception 1986).

[quicktime width=”500″ height=”400″]http://anstislab.ucsd.edu/files/2012/11/AM-1.mov[/quicktime]
Ambiguous apparent motion. The two spots move either vertically or horizontally. Can you control the direction by willpower?

[quicktime width=”600″ height=”400″]http://anstislab.ucsd.edu/files/2012/11/ShapeFIxed1_2.mov[/quicktime]
Proximity: Motion is seen between nearest neighbors, horizontally on the left, vertically on the right. Shorter motion paths win out.

[quicktime width=”600″ height=”400″]http://anstislab.ucsd.edu/files/2012/11/ShapeChange1_2.mov[/quicktime]

The motion path changes gradually from a tall, skinny rectangle to a wide, flat rectangle. Perceived motion is always along the shorter side of the rectangle. Proximity wins.

[quicktime width=”600″ height=”400″]http://anstislab.ucsd.edu/files/2012/11/AMprime1.mov[/quicktime]

Visual inertia drives ambiguous apparent motion. Each spot appears to follow a horizontal path, not jumping up or down halfway across. Straight motion paths are preferred to going round corners.

[quicktime width=”600″ height=”400″]http://anstislab.ucsd.edu/files/2012/11/MultiAM1_2.mov[/quicktime]

Do these all move together or do they move individually?

[quicktime width=”600″ height=”400″]http://anstislab.ucsd.edu/files/2012/11/Occlude1_2.mov[/quicktime]

The center dot simply flashes on and off but it gets entrained by the other dots and seems to disappear and reappear from behind the green square. [V.S. Ramachandran]

Kinetic Edges

Although the three windows are actually aligned vertically, the central window appears shifted to the right, in the direction of the drifting dots that it contains.

Eight circular windows, arranged in a circle, contain random dot textures that move counterclockwise. Although the windows themselves are not moving, they appear to rotate together like a ferris wheel. This is a stronger version of the illusion demonstrated above — it introduces continuous illusory movement, not just a static illusory shift. Also, after fixating for a while, you may perceive the windows fade out and disappear.

Binocular Brightness

When two eyes see different grays, with Alan Ho

Free fuse the two columns of gray squares in (a), so that the left eye sees column L and the right eye sees column R (or vice versa: it doesnt matter), to give a single vertical column of gray squares. Note the perceived brightness of the squares. On a light background (a), the middle square (arrowed) is the same to both eyes and probably looks lighter than the squares above and below. However, on a black background (b) the middle square probably looks darker than those above and below. Squares in (a) and (b) are actually identical, only the backgrounds differ.

What s going on? The stimulus presents a light square to one eye and a dark square to the other eye, so that the two luminances always sum to a constant. So if your eyes (and your web browser) were linear, all fused squares would look the same brightness. However, the visual system is non-linear, and systematically overweights the square with the higher contrast (not luminance), favouring dark squares on a light background in (a), and favouring light squares on a dark background in (b). Careful measurements have shown that the weighting function is quadratic for light squares (spatial increments) but square, or winner take all, for dark squares (spatial decrements), as shown in the graphs.

Flicker & SF


Adaptation to Flicker and Spatial Frequency, with Sae Kaneko & Debbie Giaschi

[quicktime width=”500″ height=”400″]http://anstislab.ucsd.edu/files/2012/11/adaptflicker.mov[/quicktime]

Run the movie & fixate the red cross. Both gratings are the same, but following adaptation to spatially uniform flicker, the upper grating looks apparently finer. Reason: Adaptation of transient pathways that are tuned to high temporal and low spatial frequency.

Local and Global Motion with Juno Kim

At first, this ambiguous motion stimulus looks like four pairs of dots, each rotating about their common center, but after a while it perceptually reorganizes into two large squares (with a dot at each corner) floating over each other. These local and global forms of “common fate” often alternate; on a 30s trial, local motion is usually seen first, followed by global motion. And across a series of trials, global motion is gradually seen more often. This suggests two adaptation (or learning) processes with different time constants.

$$$$$$$$$$

Above: These cubes are readily organised perceptually into two large squares

Conversely, the lovers gazing into each other’s eyes are seen not as a large female square and large male square but as locally moving pairs.

Each pair of spots is phase shifted by 45 degrees from its neighbors. The blue circles tend to constrain the pairs to remain local

Without the circles, one perceives two intertwined global octagons.

Color Afterimages

with ROB VAN LIER and MARK VERGEER

Gaze steadily at the cross, ALWAYS! Without moving your eyes, note the colors of the squares (red, green, blue, yellow). Every so often, different colors will flash up briefly. These colors are afterimages–not on the screen, but in your head!

The adapting plaid, below, consists of a blue/yellow vertical grating, superimposed on a red/cyan horizontal grating. After adapting to this plaid, vertical black test lines make the afterimage look yellow/blue, while horizontal test lines make the after image look cyan/pink. Thus one and the same adapting pattern gives differently colored afterimages.

Conclusion: the visual system averages after image colors within but not across luminance test contours.

Below, second-order test stripes defined only by motion give the same BY and RC afterimages.  These are not first-order test contours defined by luminance, but are second-order contours defined only by motion.  But the horizontal bars still look blue/yellow and the vertical bars look red/green.

 

Above:  The “+” test field looks red and green, while the “Tic-Tac-Toe” test field looks blue and yellow.  All from one and the same adapting field.